ok...so i'm using a title here which references steve roden's airform archives (one of my favourite sites).
today i decided to continue with the original heater recording - to explore the recording further as visual artists do with sketches - different angles, colours, materials.
which lead me to thinking about graphic score, in particular the meshing of what we see with what we hear. this was fuelled in part by the photographic scores of jez riley french and the recent writings of steve roden, particularly his post when sounds become drawings
i have been wanting to familiarise myself a bit more with the gleetchlab programme i have. gleetchlab allows realtime processing of sound. i decided to have a play with some of the DSPs available in gleetchlab and started with spectrfilter.
spectrafilter is a 128 band eq. using the flame photo as a graphic score, i manipulated the spectra by attempting to simulate graphically the shape of the flames in the photo. the result was as follows:
and the sound result...
Heater132 spectrafilter by christinewhite
next i decided to play with the mephisto which is described as a 'step sequenced delay with down sample'. once again i chose the parameters based on a visual comparison with the flame photo.
the sound result is as follows:
Heater132 mephisto by christinewhite
i was on a fun roll by now so next i loaded another heater recording and eq'd it again according to the graphic. this time i was able to have two heater recordings with flat eq and one with flame-eq - this replicated the flame and the gold bars of the heater.
ok so i needed three gold bars on top and two on the bottom...i was having too much fun to check!
i added two more affects for fun - one was a reversing of this particular heater recording, and the other was a stutter affect. the stutter affect may have been overused - it had no direct graphical reference to the 'score' it was my intuitive addition and i told myself it reminded me of the crackings of a natural fire.
what remained was to choose what parameters were used when - and this was largely intuitive at this stage as i was getting my head around using the application. so here is a demo excerpt and the final screenshots. listening back now it prob needs some smoothing out on the ears - mixing not being my strong point...but it is a starting place for me in exploring place and sound and integrating them somehow.
way over in there heat(her) by christinewhite
1 comment:
Great! I love how the 'beat' - that little frontal tapping - is so tinny and tiny, and the atmos type sounds are all big and real. It's the opposite of what we normally hear commercially, for example, where the drums in a song a what drives it, and the tiny naturalisms, like the singer breathing or their mouth opening or the sound of the room, even, are usually not considered part of the 'music'... x
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